STORYLINE
- Robots have taken over the future world
- Main character is the last human on earth
- The only thing he has, is a synthesizer, a small building, and a laser pistol
- Synthesizer can take raw materials, and create new items, can be anything, from buildings to weapons
- He has armor that the synthesizer created that cannot get him damaged
- Information disks have recipes to new items
- Disks can be found by exploring
- The robots attack him all the time
GAMEPLAY
- Each round is a wave of robots trying to attack the synthesizer
- In the round, the player can move freely to shoot with his weapon to destroy the robots
- If a robot comes in contact with the player, the player is stunned for a certain time
- Killing robots gives experience and raw materials
- Power-ups can be dropped by robots:
- Recharger, increases recharge rate for certain amount of time
- Weapon Magnifier, Increases weapon damage
- Time Warp, Slows down enemies for certain amount of time
- Player can spend experience on stats
- Player Power
- The player has a certain amount of power to use
- Shooting weapons uses power
- Stronger weapons require more power
- Available stats:
- Effeciency, decreases amount of turns needed to do something and increases stuff
- Dexterity, Increases movement speed and accuracy
- Resourcefulness, Increases amount of raw materials received
- Command, Increases amount of robots able to be recruited
- Tech, Increases strength of robot allies
- Power, Increases power recharge rate and total power
- After the round, the player gets shown his statistics and then has a number of turns
- Choices for using turns:
- Explore for information disks, player must fight robots
- Synthesize items/upgrades:
- Wall
- Weapons or upgrades to them
- Laser Pistol: Basic Starter Weapon
- Freeze Ray: Slows down enemy and has chance to freeze
- Poison Grenade Launcher: Slow but does large area damage and poisons over time
- Turrets
- On the Spot Repairs
- Friendly Robots to either attack others or heal friends
- Decrease turn usage
- Increase turn creation
- Repair the base
- Search for Raw Materials
- Train, gain experience and get more stat points
- After using the turns, another tougher wave of robots attack
- If the Synthesizer building is destroyed, the robots become 10 times stronger and attack the player who eventually will die
I actually was in the process of making this game, which is why it goes in so much detail. But, it turned out that the code I wrote was too messy, and I didn't feel like continuing.
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