Sunday, January 27, 2008

Game Idea #3 - Robotic Invasion

STORYLINE
  • Robots have taken over the future world
  • Main character is the last human on earth
  • The only thing he has, is a synthesizer, a small building, and a laser pistol
  • Synthesizer can take raw materials, and create new items, can be anything, from buildings to weapons
  • He has armor that the synthesizer created that cannot get him damaged
  • Information disks have recipes to new items
  • Disks can be found by exploring
  • The robots attack him all the time
GAMEPLAY
  • Each round is a wave of robots trying to attack the synthesizer
  • In the round, the player can move freely to shoot with his weapon to destroy the robots
  • If a robot comes in contact with the player, the player is stunned for a certain time
  • Killing robots gives experience and raw materials
  • Power-ups can be dropped by robots:
    • Recharger, increases recharge rate for certain amount of time
    • Weapon Magnifier, Increases weapon damage
    • Time Warp, Slows down enemies for certain amount of time
  • Player can spend experience on stats
  • Player Power
    • The player has a certain amount of power to use
    • Shooting weapons uses power
    • Stronger weapons require more power
  • Available stats:
    • Effeciency, decreases amount of turns needed to do something and increases stuff
    • Dexterity, Increases movement speed and accuracy
    • Resourcefulness, Increases amount of raw materials received
    • Command, Increases amount of robots able to be recruited
    • Tech, Increases strength of robot allies
    • Power, Increases power recharge rate and total power
  • After the round, the player gets shown his statistics and then has a number of turns
  • Choices for using turns:
    • Explore for information disks, player must fight robots
    • Synthesize items/upgrades:
      • Wall
      • Weapons or upgrades to them
        • Laser Pistol: Basic Starter Weapon
        • Freeze Ray: Slows down enemy and has chance to freeze
        • Poison Grenade Launcher: Slow but does large area damage and poisons over time
      • Turrets
      • On the Spot Repairs
      • Friendly Robots to either attack others or heal friends
      • Decrease turn usage
      • Increase turn creation
    • Repair the base
    • Search for Raw Materials
    • Train, gain experience and get more stat points
  • After using the turns, another tougher wave of robots attack
  • If the Synthesizer building is destroyed, the robots become 10 times stronger and attack the player who eventually will die
Other Note:
I actually was in the process of making this game, which is why it goes in so much detail. But, it turned out that the code I wrote was too messy, and I didn't feel like continuing.

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